![]() Developers' notes: We're reducing the mana cost to help with mana tension.Big Bad Voodoo mana cost reduced from 200 to 150.Reducing the mana cost should help boost the desirability of this ultimate by reducing mana tension. At the same time, Paladins often spend much of their mana casting Holy Light to keep units alive in the first place. Developers' notes: Resurrection already has the restriction of waiting for a player's army to be dead before being cast.Resurrection mana cost reduced from 200 to 150.We're adjusting the power on both sides, with this being the Human side of the change. We don't inherently want the rifle push to completely disappear nor for riflemen to fall too far in power, but rather for the push to be slightly more equal between the attacker and defender. Developers' notes: This change is focused around the Human vs.Attack delay increased from 1.35 to 1.4.We want to reduce its uptime, which should also allow players to better micro against the Mountain King by giving them more time to reposition between casts. While meta changes in 1v1 have seen its usage reduced, it remains a very strong ability in team games. Developers' notes: Over the past year, the Mountain King's Thunderclap has been slightly overperforming.Thunderclap cooldown increased from 6 seconds to 7 seconds across all levels.Team-colored healthbars are no longer "On" by default for new users.This did not affect competitive multiplayer, but was inconvenient for custom map makers. Fixed a legacy issue where the Summoned Damage data field for Feedback abilities was capped at 10.Fixed a desync caused by script timer whose period is less than the game FPS.Resolved an issue with walking animation speed in certain campaign maps.Fixed an issue with the Northrend Tree Wall Doodad where they appeared white on the minimap. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |